Stand Out Death 13: Drowsiness, Nightmare and Moves
Death 13 is the Stand of Mannish Boy from JoJo Part 3, rolled from the arrow pool, and the official Trello lists it as Mythical while the fan wiki lists Legendary. It stacks Drowsiness on enemies until they fall asleep, then drags them into a dream world.
Contents
What is Death 13 in Stand Out?
Death 13 is the Stand of Mannish Boy, the baby assassin from JoJo's Bizarre Adventure Part 3 (Stardust Crusaders). It rules a dream world where its masked, scythe-wielding form can do what it likes to anyone who falls asleep. The catch from the lore carries over to the game: your own sleeping body is left open in the real world.
| Detail | Value |
|---|---|
| Rarity | Mythical on the official Trello (Nov 9), Legendary on the fan wiki (Nov 15). Not yet confirmed |
| JoJo part | Part 3 |
| User | Mannish Boy |
| How to get | Arrow pool |
It plays like a status Stand. You build Drowsiness with normal attacks, then use sleep to shut enemies down.
How do I get Death 13?
Death 13 is in the arrow pool. Use a Mysterious Arrow to roll or reroll your Stand. A reroll never gives back the Stand you already have.
- Part 3 Mysterious Arrow: only rolls Part 3 Stands, each at the same chance except The World and Star Platinum at 5%. Death 13 is a Part 3 Stand (fan wiki), so it can come from this arrow. Its exact chance is not yet confirmed.
- Lucky Arrow: Epic 42.5%, Legendary 34.0%, Mythical 22.1%, Pinnacle 1.5%. No Rare.
- Bizarre Arrow: Legendary 57.9%, Mythical 37.7%, Pinnacle 4.4%.
Because the two sources disagree on its tier (Mythical or Legendary), it appears in both Lucky and Bizarre pools either way. Full arrow info is on how to get Stands.
How do Drowsiness and Slumber work?
Drowsiness builds on enemies from your light and heavy attacks and certain skills. Stacks fade after 12 seconds without another hit.
| Stacks | Effect |
|---|---|
| 3 | Enemy becomes Tired |
| 10 | Enemy can see Death 13 and be hurt by its attacks |
| 30 | Enemy falls into Slumber |
Slumber lasts 6 seconds (up to 12 with more Ability). Taking damage shortens it by 1 second, and a hit of more than 4 damage wakes the sleeper at once. After waking, the target resists Drowsiness and Slumber for 3 seconds.
What are Death 13's moves and cooldowns?
Cooldowns are the base values on the official Trello. The fan wiki lists the same numbers.
| Move | What it does | Base cooldown |
|---|---|---|
| Sleeping Powder | A growing cloud that drifts forward. Stuns briefly, blurs vision, +5 Drowsiness per second inside. No damage | 14s |
| Sleepwalk | Regain health for 10 seconds. A hit in the first 2 seconds triggers a scythe counter that raises the attacker to 10 Drowsiness. Use again to wake early | 28s |
| Pan Smack | Frying pan to the nearest enemy, knocks them down, +5 Drowsiness | 14s |
| Nightmare | Kneel by a sleeping enemy to take them into a dream for 30 seconds. Bring other sleepers in too | 40s |
Dream world moves (only usable inside the dream)
| Move | What it does | Base cooldown |
|---|---|---|
| Living Weapon | Three pieces of furniture fly at the target, the last one launches them. Can be blocked or broken | 18s |
| Scary Box | A cage traps the dreamer for 5 seconds. Death 13 can pass through the bars | 20s |
| Vanishing Reap | Death 13 appears in front of the opponent and slashes | not listed |
| Sweeper | Three swings of a giant scythe. Can be jumped over but not blocked | 26s |
EX (awakening) moves
| Move | What it does | Base cooldown |
|---|---|---|
| Grim Carousel (2 bars) | Scythe orbits you four times, deflecting projectiles and adding 1 Drowsiness per hit. Breaks guard but can be parried | 22s |
| Vanishing Reap (2 bars) | Appears behind a drowsy enemy and slashes, +3 Drowsiness. Can be blocked, dodged or perfect blocked outside the dream. Inside the dream it always hits and executes a target it would kill | 16s |
| Boomerang (1 bar) | Throw the scythe far ahead. If it misses it returns. Every other hit adds 1 Drowsiness | 9s |
| Phantom Mimicry (dream only) | A shadow Stand picked at random from combat Stands attacks the dreamer with one of its moves | 12s |
Damage numbers are not yet confirmed. Neither source lists them.
How does the Nightmare dream world work?
Nightmare is the heart of the kit. Touch a sleeping enemy and they go into Death 13's dream for 30 seconds. Use Nightmare beside another sleeper to bring them into the same dream, or use it again to wake everyone.
- Death 13 fights the sleepers on its own. Press Ctrl to take control and Ctrl again to return to your body.
- Your body can be hurt, but the sleeping targets cannot.
- While Death 13 is in the dream, Grim Carousel, Boomerang and Vanishing Reap cannot be used outside it, and your body fights with its fists. Your other moves still work.
- If the dreamers deal enough damage to Death 13, the dream shatters and everyone wakes.
- Dreamers keep only their first two Stand moves, and only if their Stand was summoned before they fell asleep.
The dream world is listed as its own location on the official Trello, and only Nightmare can bring you there. Compare other playstyles on the Stands list.
Tips for playing Death 13
- Open with Sleeping Powder. Each second in the cloud gives 5 Drowsiness, which gets enemies to the 30-stack sleep much faster than attacks alone.
- Do not hit a sleeper carelessly. Damage over 4 wakes them instantly, so let the dream do the work.
- Guard your body. Your own body is the weak point while Death 13 is in the dream. Make sure nobody else is nearby before you use Nightmare.
- Sleepwalk is a counter and a heal. Use it when you expect a hit in the first 2 seconds.
- Abilities scale with Ability. More Ability points make Slumber last longer, up to 12 seconds.
For how status effects like these are listed in the game, see status effects.
FAQ
What rarity is Death 13 in Stand Out?
It depends on the source. The official Trello board (Nov 9) puts it under Mythical and the fan wiki (Nov 15) says Legendary. Rarity was changed for many Stands around launch, so check the Archive on your in-game phone. Compare the other Stands on the tier list.
How do I get Death 13?
Use arrows. It is in the arrow pool and it is a Part 3 Stand, so the Part 3 Mysterious Arrow can roll it, and so can the Lucky and Bizarre Arrows if its tier is Legendary or Mythical. The chance for Death 13 alone is not published. See how to get Stands.
How do I put an enemy to sleep with Death 13?
Hit them. Light and heavy attacks and some skills add Drowsiness. At 3 stacks they are Tired, at 10 they can see and be hurt by Death 13, and at 30 they fall into Slumber. Sleeping Powder (14s) adds 5 Drowsiness per second inside the cloud. Stacks fade after 12 seconds without another hit.
How long does Slumber last?
6 seconds, up to 12 with more Ability. Every hit shortens it by 1 second and any hit over 4 damage wakes the target. After waking, they resist Drowsiness and Slumber for 3 seconds.
How do I control Death 13 in the dream world?
After Nightmare puts a sleeper in the dream, Death 13 fights on its own for 30 seconds. Press Ctrl (the Pilot key) to take control of it yourself, and press Ctrl again to go back to your body at any time.
Sources
- Studio Umbra: EuropaStand Out Official Trello (Death 13 card, arrow cards, Ability Scaling)checked Nov 15, 2026
- Studio Umbra: EuropaStand Out Official Trello boardchecked Nov 15, 2026
- standout.wiki (fan site)Death 13 Stand page (cross-check only)checked Nov 15, 2026
- RobloxSTAND OUT game pagechecked Nov 15, 2026
Keep reading
Stands
Stand Out has 43 Stands you can get now, plus 19 more that are in testing, being reworked or not yet confirmed. The rarest are the Pinnacle tier: Star Platinum, The World and King Crimson, plus the evolved Star Platinum: The World and The World: Alternative Universe. Rarity follows the official Trello, and the in-game Archive is the final word.
Tier list
Stand Out has 43 Stands in the game: 5 Pinnacle, 7 Mythical, 9 Legendary, 11 Epic and 5 Rare, plus 6 newer Stands with no rarity yet. The Pinnacle tier is Star Platinum, The World and King Crimson, plus the evolved Star Platinum: The World and The World: Alternative Universe. The developers say there is no single strongest Stand, so this list ranks rarity and not power.
How to get Stands
You get your first Stand by finishing the tutorial and using the Stand Arrow it gives you, then reroll with Mysterious Arrows. Lucky Arrows have a 1.5% chance of a Pinnacle Stand and Bizarre Arrows have 4.4%, and both skip Rare Stands.
Codes
There are 4 Stand Out codes active right now: RELEASE (3 Mysterious Arrows), THANKYOUHUGERELEASETHANKS, HUGE100K and 50KLIKES. The newest is 50KLIKES; the three newer codes work in new servers only, and the next code is due at 100K likes.
Status effects
Stand Out has 45 status effects with a published description: 12 from eating garden produce, 12 from Mixing an item with a fruit, 3 Robux boosts, 6 from Stands, enemies and items, and 12 more triggered by specific Stand abilities such as Krafted, Ungraceful Aging and Miracle.